|
|
| |
EVENT DETAILS |
<P><EM><STRONG>Goal:<SPAN>To learn how to create engagement & empathy within the player while merging it with rewarding gameplay.</SPAN></STRONG></EM></P>
<P><BR></P>
<HR>
<P><STRONG><BR>Class Description</STRONG></P>
<P><BR></P>
<DIV CLASS="textLayer">
<P><SPAN>Let's talk about feelings! How do you get your players to care about your world, characters, & story? How do you create emotional & meaningful engagement with your audience? Many games take it for granted that their players carewhen it actually requires lots of testing, iteration, & tears to make that connection happen. Adventure games, RPGs, platformers or shooters - if you've ever wanted to create a game with elements of story & narrative, then this is the class for you!</SPAN></P>
<P><BR></P>
</DIV>
<HR>
<P><BR></P>
<P><STRONG>Featured Topics:</STRONG></P>
<UL>
<LI>
<P>What it means to care about a character, versus just knowing them.</P>
</LI>
<LI>
<P>How player agency can foster empathy & connection</P>
</LI>
<LI>
<P>Knowing the right moment for an emotional payoff</P>
</LI>
<LI>
<P>What "feels right" versus what "works right"</P>
</LI>
</UL>
<P><BR></P>
<HR>
<P><BR></P>
<P><SPAN><STRONG><BR>Instructor Bio</STRONG></SPAN></P>
<P><SPAN>Dave Gilbert has been interested in adventure games ever since 1986when his mother made the mistake of buying him a copy of Infocoms Wishbringer. In 2006, he decided that making games was too much fun to do anything else for a living, & formed Wadjet Eye Games to do just that. Currently, there are 15 games under the Wadjet Eye label; including the Shivah, the Blackwell series, Gemini Rue, Technobabylon, Shardlight, & Primordia. You can learn more about these games (and buy them, if you are so inclined) at</SPAN><A CLASS="m_4386740916276186933moz-txt-link-abbreviated gmail_msg" HREF="http://www.wadjeteyegames.com/" TARGET="_blank" REL="noopener noreferrer noopener nofollow noopener noreferrer nofollow nofollow noreferrer nofollow">www.wadjeteyegames.com</A><SPAN>.</SPAN></P>
|
|
|
|
|
|