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With Jess Haskins (Game Designer, Writer & Editor @ Paperback Studio).
Mon, Aug 14, 2017 @ 06:30 PM   $40   Microsoft HQ, 11 Times Sq
 
     
 
 
              

      
 
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EVENT DETAILS
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<P><EM><STRONG>With skillful worldbuilding, you can create a compelling setting for your game that will engage & transport your players.</STRONG></EM></P>
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<P><STRONG>Class Description</STRONG></P>
<P><SPAN>Worldbuilding is an essential step in developing immersive, compelling stories & games. Even if your game doesn't have characters or a plot, it probably has a world of some kind. How do you create a cohesive, engaging world that feels like a place your players will want to spend time in? And how do you make it fresh & original without rehashing familiar tropes?</SPAN></P>
<P><SPAN>In this class, we'll discuss basic worldbuilding strategies that work for any creative fiction project, as well as some considerations particular to narratively driven & even non-narrative games.</SPAN></P>
<P><SPAN>Students will participate in worldbuilding exercises & create their own concepts in the course of the class. Leave your maps & notes for that unfinished epic at homewe'll be starting from scratch & creating something new, so bring a blank page & an open mind.</SPAN></P>
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<P><STRONG>Featured Topics</STRONG></P>
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<P>How much worldbuilding do you need, anyway?</P>
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<P><SPAN CLASS="gmail_msg">Creating fictional worlds from whole cloth</SPAN></P>
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<P><SPAN CLASS="gmail_msg">Worldbuilding for real-world settings</SPAN></P>
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<P><SPAN CLASS="gmail_msg">Hitting the books: why research matters & how to do it effectively</SPAN></P>
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<P><SPAN CLASS="gmail_msg">Culturally aware approaches to worldbuilding: using tropes intelligently & avoiding stereotypes</SPAN></P>
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<P><STRONG>About the Instructor</STRONG></P>
<P><SPAN><STRONG>Jess Haskins</STRONG> is a Brooklyn-based game designer, writer, & editor specializing in narrative design, worldbuilding, & interactive storytelling. She received an MFA in Design & Technology from Parsons School of Design & has worked at What Pumpkin Studios, Arkadium, & Muse Games in design, writing, & management roles. She has created stories & worlds for numerous games including Muse Games' multiplayer steampunk airship shooter Guns of Icarus Online & NeoCrux's forthcoming strategy space exploration game GalaCollider. In 2016 she launched Paperback Studio to provide design, writing, editorial, & consulting services for games & other creative projects. She currently serves as co-chair of the New York City chapter of the IGDA. </SPAN></P>
 
 
 
 
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