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With Spencer Grey (Designer/Developer).
Mon, Aug 29, 2016 @ 06:30 PM   $25   Microsoft HQ, 11 Times Sq
 
   
 
 
              

    
 
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<P><EM><STRONG><IMG SRC="https://cdn.evbuc.com/eventlogos/5193080/unitytips.jpg"></STRONG></EM></P>
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<P><STRONG>Start down the road of becoming a Unity power user!</STRONG></P>
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<P><STRONG><BR>Class Description</STRONG></P>
<P><SPAN>Unity puts an incredible number of capabilities at your fingertips, but at times it can be overwhelming. This class will introduce you to 30+ tips and best practices that the pros use to increase your productivity, capability and organization.</SPAN></P>
<P><SPAN>Tips are grouped by categories such as Unity Editor tips, GUI creation tips, MonoDevelop tips, Performance tips, Debugging tips and more.</SPAN></P>
<P><SPAN>Take your Unity skills to the next level by mastering these techniques! </SPAN></P>
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<P><STRONG><BR>Featured Topics</STRONG></P>
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<P><SPAN>Serialization/Deserialization</SPAN></P>
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<P>2D and 3D optimization</P>
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<P><SPAN></SPAN>Scene organization</P>
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<P>Asset creation best practices</P>
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<P>Runtime tips</P>
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<LI><SPAN>Camera and lighting tips</SPAN></LI>
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<P>and much more!</P>
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</UL>
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<P><STRONG>About the Instructor</STRONG></P>
<P><SPAN>Spencer Grey</SPAN>is an award-winning designer/developer. He was Creative Director at Sesame Streets Interactive group and then went on to co-found<A HREF="http://electricfunstuff.com/" TARGET="_blank" REL="nofollow">Electric Funstuff</A>. For 15 years he served as Creative and Technical lead working with companies such as Sony, Lego and Scholastic. His largest project was writing the game-engine that powers the<A HREF="http://www.mission-us.org/" TARGET="_blank" REL="nofollow">Mission US</A>series of history adventures. He has several apps in development that are just crazy enough they might work.</P>
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