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Thu, Dec 03, 2015 @ 06:30 PM   $25   Microsoft HQ, 11 Times Sq
 
     
 
 
              

      
 
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<P><IMG STYLE="vertical-align: middle;" ALT="Intro to Maya" SRC="https://cdn.evbuc.com/eventlogos/5193080/ratiganclass.jpg" WIDTH="600"></P>
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<EM><STRONG>Build a 3D modeling foundation in AutoDesk Maya that can be used for in game 3D assets.</STRONG></EM><BR><BR><HR><SPAN STYLE="font-size: medium;"><STRONG><BR><BR>Class Description</STRONG></SPAN></DIV>
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<DIV STYLE="color: #222222; font-family: arial, sans-serif; font-size: 13px; line-height: 15.84000015258789px;">There are many benefits to learning 3D asset design that can aid in video game production, from just getting started creating your own 3D assets for your own video games to better understanding the overall process of creating a video game. We start this understanding with Autodesk Maya, the industry standard for 3D art in video games. Through this class, you will gain the skills to create a basic 3D asset and the fundamental knowledge to a start as a 3D artist in Maya. Students will learn the basics of the Maya interface and build a crate and barrel using the software.</DIV>
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<DIV STYLE="color: #222222; font-family: arial, sans-serif; font-size: 13px; line-height: 15.84000015258789px;"><HR><BR><BR><SPAN STYLE="font-size: medium;"><STRONG>Featured Topics</STRONG></SPAN></DIV>
<DIV STYLE="color: #222222; font-family: arial, sans-serif; font-size: 13px; line-height: 15.84000015258789px;"><SPAN STYLE="line-height: 15.8400001525879px;"><BR>- Autodesk Maya UI Navigation <BR>- 3D Modelling Basics <BR>- 3D Game Asset Creation</SPAN></DIV>
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<DIV STYLE="color: #222222; font-family: arial, sans-serif; font-size: 13px; line-height: 15.84000015258789px;"><SPAN STYLE="line-height: 15.8400001525879px;"><STRONG><SPAN STYLE="font-size: medium;">About the Instructor</SPAN><BR><BR></STRONG></SPAN></DIV>
<DIV STYLE="color: #222222; font-family: arial, sans-serif; font-size: 13px; line-height: 15.84000015258789px;"><STRONG>Kevin Ratigan</STRONG> is New Jersey based 3D artist, with experience teaching game design and working various indie projects, creating 3D environments. Currently he is a Production Assistant at Impeller Studios, which is creating a PvP space fighter. As a digital design student from NJIT he has a wide skill set in design that can be applied to game design in various ways. You can see some of his work at <A HREF="http://kevinratigan.prosite.com/" REL="nofollow">kevinratigan.prosite.com</A>.<BR><BR><BR><HR><BR>
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