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With Brian Hurst (President, StoryTech Immersive).
Mon, Sep 25, 2017 @ 07:00 PM   FREE   NYU Data Future Lab, 20 Jay St
 
   
 
 
              

      
 
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<P><A HREF="http://www.thevrara.com/nyc-chapter/" TARGET="_blank" REL="noopener noreferrer noopener nofollow noopener noreferrer nofollow nofollow noreferrer nofollow"><SPAN>THEVR/AR ASSOCIATION, NEW YORK CHAPTER</SPAN><SPAN><BR CLASS="kix-line-break"></SPAN></A><SPAN><BR CLASS="kix-line-break"></SPAN><SPAN>PRESENTS</SPAN><SPAN><BR CLASS="kix-line-break"><BR CLASS="kix-line-break"></SPAN></P>
<P><SPAN>Narrative in VR: How to Create Compelling Stories with Virtual Reality</SPAN><SPAN><BR CLASS="kix-line-break"></SPAN></P>
<P><SPAN><BR CLASS="kix-line-break"></SPAN><SPAN>OVERVIEW</SPAN><SPAN><BR CLASS="kix-line-break"></SPAN><SPAN><BR CLASS="kix-line-break"></SPAN><SPAN>The growth of Virtual Reality platforms in the past year has created bold opportunities for forward-thinking producers who have sought to bend the arc of the emerging technology toward new forms of storytelling. The work of such pioneers as Flix Lajeunesse & Paul Raphal (F&P), whose Miyubi stunned audiences at Sundance 2017, brings viewers for 40 minutes into a 1980s family, & Arnaudl Colinart, who produced Notes on Blindness: Into Darkness, an immersive VR piece that chronicles theologian John Hulls degenerative blindness, shows the power of immersive narrative with VR platforms. Efforts such as Randal Kleisers Defrost series, an episodic experience that uses VR in a first-person point of view, cleverly shows new ways for TV-style cutting to benefit from VRs immersive capacities. As audiences yearn for more than mere 360-degree landscapes, or static gaming situations, narrative structures will break down assumptions & audience preconceptions of how stories are experienced, & not merely viewed.</SPAN><SPAN><BR CLASS="kix-line-break"><BR CLASS="kix-line-break"></SPAN></P>
<P><SPAN>Speakers</SPAN><SPAN><BR CLASS="kix-line-break"></SPAN><SPAN><BR CLASS="kix-line-break"></SPAN><SPAN>Brian Seth Hurst</SPAN></P>
<P><SPAN>Brian Seth Hurst is a pioneering producer in the growing field of Immersive Storytelling. As Chief Storyteller & President at StoryTech Immersive, he drives the companys mission to tell great stories that inspire, immerse & involve audiences. He mostly recently served as producer of My Brothers Keeper, a cinematic Virtual Reality narrative for PBS Digital Studios, which premiered on HTC Viveport at Sundance 2017 & was inspired by the PBS Civil War drama, Mercy Street. It is the first live action VR film shot at 120 frames per second, & includes innovation such as 180 framing & Bokeh inside the sphere. It is the most widely distributed VR film to date. Brian also served, during the 2016 U.S. election season, as a producer on Showtimes The Circus 360 Experience, a companion piece to the networks The Circus Inside the Greatest Political Show on Earth. </SPAN></P>
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<P><SPAN>Raheel Khalid</SPAN></P>
<P><SPAN>Raheel Khalid is the chief technology officer of Verizon envrmnt, the end-to-end studio VR/ARstudio created byVerizonLabs. Raheel works with a team that combines world-class research & development in VR/AR fromVerizonLabswith the production & creative capabilities ofAOL, offering brands, agencies, & rights holders unique immersive solutions that engage audiences.</SPAN></P>
<P><SPAN>As one of the leading inventors in the U.S., with more than 140 patents to his name, Raheel has helped develop technologies & workflows that enable richer, more compelling VR experiences. He is part of a team that was awarded a Clio award for its Virtual Gridiron VR experience for the NFL. Other recent experiences include an AR experience from Time, using the Sports Illustrated cover of Mount Everest. Raheel presented a breakthrough workflow usingVerizontechnology, Nvidia Cuda & Nvidia VRWorks, at the Nvidia GTC tomorrow, in San Jose, where he showcased Verizon envrmnts Project Drive, a virtual drive-in theater where viewers can collectively watch 2D videos & interact with each other in real-time, while being exposed to to in-scene advertising. </SPAN></P>
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<P><SPAN>Caitlin Burns</SPAN></P>
<P><SPAN>Caitlin Burns is the founder & CEO of Caitlin Burns & Associates. </SPAN><SPAN>She is one of the industrys leading transmedia</SPAN><SPAN>producers</SPAN><SPAN>and thought leaders, & leads</SPAN><SPAN>Caitlin</SPAN><SPAN></SPAN><SPAN>Burns</SPAN><SPAN>& Associates, a New York-based firm that develops multiplatform strategies for brands & story worlds.</SPAN><SPAN>Caitlin</SPAN><SPAN>serves as a delegate on the national board of the PGA New Media Council, & is currently vice chairperson of the PGA New Media Council. She is co-chair of the PGA Womens Impact Network (WIN).</SPAN><SPAN>Caitlin</SPAN><SPAN>was previously a producer & executive editor with Starlight Runner Entertainment.</SPAN></P>
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<P><SPAN>Lewis Smithingham</SPAN></P>
<P><SPAN>Lewis Smithingham is president & partner at 30 Ninjas, a leading VR production company. He serves as a VR director, VR cinematographer, & VR editor for projects that incorporate intricate VR techniques for live production, as well as post-production workflows. He has delivered experiences for leading brands & media firms, including Conde Nast Entertainment, Discovery Channel, USA Network, American Express, Samsung, Warner Brothers, Vice Magazine, & Glamour Magazine. </SPAN></P>
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<P><SPAN>Moderated by Chris Pfaff; PGA New Media Council/CEO, Chris Pfaff Tech Media</SPAN><SPAN><BR CLASS="kix-line-break"></SPAN><SPAN>A former board delegate of the PGA New Media Council from 2006-2013; former PGA New Media Council vice chairman, & former PGA Board of Directors delegate, Chris has been a PGA New Media Council member since 2004. He leads a consultancy Chris Pfaff Tech/Media that represents some of the leading service providers, audio/video technology firms, networking vendors, & media companies in the world. A veteran of the venture world, Chris helped launch more than 20 ventures from the Lucent New Ventures Group, including iBiquity Digital; Flarion; Lucent Digital Video, & GeoVideo Networks, among others. In addition, he has helped launch AT&Ts Internet businesses as well as Viacom New Media. Chris helped produce the first short films on a mobile device in 2003, & produced the first promotional DVD, in 1997. He helped produce the first Twitter Wall in 2010.</SPAN></P>
 
 
 
 
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