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Oculus Rift + Unity
Thu, Sep 10, 2015 @ 06:30 PM   $25   Microsoft, 11 Times Square
 
     
 
 
              

  
 
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<P><SPAN STYLE="font-size: medium;"><EM STYLE="font-size: small; line-height: 1.6em;"><IMG SRC="https://cdn.evbuc.com/eventlogos/5193080/oculusunityclassheader.jpg" ALT="Unity + Oculus Class Header"><BR><BR><STRONG>Learn how to integrate Oculus Rift into Unity as you build a basic environment to be explored in virtual reality.</STRONG><BR></EM></SPAN></P>
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<P><SPAN STYLE="font-size: small;"><BR><SPAN STYLE="font-size: medium;"><STRONG>Class Description</STRONG></SPAN><BR><SPAN STYLE="font-family: Arial; font-size: 13px;"><BR>You've heard about the Oculus Rift But did you know that with pretty basic Unity knowledge you can create an out-of-the box virtual reality experience? In this hands-on class, we'll show you how to get started. <BR><BR>We'll start off by helping you get set up with Unity and the Oculus Rift. We will show you where to get the necessary tools, and teach you best practices for building a compelling VR game. This will include going through code samples and sample files to get your project started. Once everyone is set up, you'll practice building a space in Unity that can then be explored with the Oculus Rift. We'll conclude with a thorough Q&A to make sure you have what you need to build your own Oculus adventure. Some Unity experience will help you get the most out of this class, but all are welcome.<BR><BR>Seats are limited. Sign up today.<BR><BR></SPAN></SPAN></P>
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<P><STRONG STYLE="font-family: Arial; line-height: 1.6em;"><SPAN STYLE="font-size: medium;"><BR>Required Materials</SPAN></STRONG></P>
<P><SPAN STYLE="font-size: small;"><SPAN STYLE="font-family: Arial; font-size: 13px;">You'll need to bring a laptop with Unity 5 or higher installed as well as a free Oculus Rift account. Download Unity for free <A HREF="https://unity3d.com/5" REL="nofollow">here</A>. Sign up for an Oculus Rift account <A HREF="https://developer.oculus.com/" REL="nofollow">here</A>. Feel free to bring your own Oculus Rift if you have one, but we'll have some on hand. The more, the merrier.<BR></SPAN></SPAN><SPAN STYLE="line-height: 1.6em;"></SPAN></P>
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<P><STRONG STYLE="line-height: 1.6em;"><SPAN STYLE="font-family: Arial;"><BR><SPAN STYLE="font-size: medium;">About the Instructor</SPAN></SPAN></STRONG></P>
<P><STRONG>Andrew Garrahan</STRONG> is a New York based artist, programmer and game developer. His company, <A HREF="http://www.computerlunch.com/" REL="nofollow">Computerlunch</A>, specializes in character-driven mobile games and artistic interactive experiences. His clients have included Adult Swim, OMG Pop (now: Zynga), Redbull, IBM, FakeLove, the Mill, History Channel, Nestle, Bulgari and Rayban. Andrew teaches game design at NYFA, and has taught iPhone programming at NYU and the School of Visual Arts.</P>
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