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EVENT DETAILS |
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<P><EM><STRONG>Attendees will learn about designing & adapting games to be played in public spaces.</STRONG></EM></P>
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<P><STRONG>Class Description</STRONG></P>
<P><SPAN><SPAN>BumbleBear Games spent the last two years exploring the dark art of arcade game development. Learn the secrets weve uncovered, focusing on how to adapt your existing game for public play or how to design an arcade game from the ground up. </SPAN></SPAN></P>
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<P><STRONG>Featured Topics</STRONG></P>
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<P><SPAN>Survey of the New Arcade</SPAN></P>
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<P><SPAN>The arcade industry</SPAN></P>
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<P><SPAN>Manufacturing & distributing arcade games</SPAN></P>
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<P><SPAN>Testing arcade games</SPAN></P>
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<P><SPAN>Designing arcade games </SPAN></P>
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<P><SPAN>Design games for public places</SPAN></P>
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<P><SPAN>Resources for arcade game development</SPAN></P>
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<P><BR><STRONG>About the Instructor</STRONG></P>
<P><STRONG><EM>Joshua DeBonis</EM></STRONG> is an award-winning game designer & President of BumbleBear Games. Some of his designs include Killer Queen, Pixel Prison Blues, Isle of Monsters, & Meriwether. He has taught game design & development at Parsons the New School for Design & the NYU Game Center. Joshua is particularly interested in creating games that provide a deep & meaningful experience in a short play time.</P>
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