Events  Deals  Jobs  SF Climate Week 2024 
    Sign in  
 
 
Wed, Jul 27, 2016 @ 06:30 PM   $27   Microsoft, 11 Times Square
 
   
 
 
              

      
 
Sign up for our awesome New York
Tech Events weekly email newsletter.
   
LOCATION
EVENT DETAILS
<P><IMG ALT="best practices for educational game design" SRC="https://cdn.evbuc.com/eventlogos/5193080/turow.jpg"></P>
<P><BR></P>
<HR>
<P><SPAN><BR><SPAN><EM><STRONG><SPAN><SPAN>Use analogies and storytelling to make great educational video games: avoid the common pitfalls of literal interpretation and learn new ways to think creatively about curriculum design through games.</SPAN></SPAN></STRONG></EM></SPAN></SPAN></P>
<P><SPAN><BR></SPAN></P>
<HR>
<P><SPAN><BR><SPAN><SPAN><STRONG>Class Description</STRONG></SPAN><SPAN><BR></SPAN></SPAN></SPAN></P>
<P><SPAN><SPAN>How do you make an educational </SPAN>video game<SPAN>? Where do you even begin? And why are so many of these games so bad?</SPAN></SPAN></P>
<P><SPAN><SPAN>In this discussion, led by educational </SPAN>video game<SPAN> designer Gabe Turow Ed.M., Ed.D., we will explore a variety of common educational design pitfalls and then focus on their remedies. The process of taking a curricular goal and introducing it through a game is extremely challenging, and it takes a playful, poetic approach that can be practiced. This course is about pushing past what you think is a good initial idea, and developing it into something great. </SPAN></SPAN></P>
<P><SPAN>Our discussion will center on how to convert learning goals into game ideas, the core of which, I believe, is dependent on finding playful, interesting analogies to the content under consideration. Too often people run straight at this problem and interpret content in similar ways to what they have seen before, rather than approaching it in a fundamentally new way that really uses the digital and analogue game tools at their disposal. The class itself will present an iterative educational game design process that you will be able to use: Starting with research and background material, brainstorming, storyboarding, writing, choosing a game style or type, paper and digital prototyping, modular construction of a digital game, and polishing the result.</SPAN></P>
<DIV></DIV>
<HR>
<P></P>
<P><STRONG><SPAN><STRONG>Featured Topics</STRONG><BR></SPAN></STRONG></P>
<UL>
<LI>
<P><SPAN>Applying learning theory to educational videogame design</SPAN></P>
</LI>
<LI>
<P><SPAN>Similarities in curriculum design and level design</SPAN></P>
</LI>
<LI>
<P><SPAN>Finding analogies and metaphors so you can present your content in a new way</SPAN></P>
</LI>
<LI>
<P><SPAN>Choosing your medium: card game, board game, or videogame?</SPAN></P>
</LI>
<LI>
<P><SPAN>Thinking like a musician and thinking like a programmer: using modularity</SPAN></P>
</LI>
<LI>
<P><SPAN>Building a story around your content</SPAN></P>
</LI>
</UL>
<P></P>
<HR>
<P></P>
<P><STRONG><SPAN><SPAN>About the Instructor</SPAN></SPAN></STRONG></P>
<P><SPAN><SPAN><SPAN><STRONG>Gabe Turow Ed.M, Ed.D</STRONG>. is an educational video game designer, programmer, and owner of Fourth Dimension Games, an educational game design studio in Brooklyn. He has a doctorate in interdisciplinary education and educational video game design from Columbia Teachers College, and an advanced masters in Art Education. His own game, <A HREF="http://www.beatzero.us" TARGET="_blank" REL="nofollow">Beat Zero</A>,</SPAN><SPAN>was developed in Unity 3D and released on iPhone and iPad in February and is coming soon to Android. Beat Zero challenges the player to solve a series of rhythmic drumset puzzles using programming logicand relies on a theory of learning that was the subject of Turow's dissertation. His games are available with summaries and previews, for download and purchase at</SPAN></SPAN><SPAN><A HREF="http://www.4dgames.co/" TARGET="_blank" REL="nofollow">www.4dgames.co</A></SPAN><SPAN>. His current projects include: work with the Declaration Resources Project at Harvard University, in the Department of Government, as the lead game designer and project manager overseeing a team of artists, programmers, animators, and content specialists on a mobile video game about the Declaration of Independence; work with a high school in Brooklyn on the development of a games-based curriculum and unit on problem solving in which the students create their own board games; work with a non-profit in New Jersey that wants to convert an original card game about the Bhagavad Gita into a video game.</SPAN></SPAN></P>
<H3><SPAN><SPAN><A HREF="http://www.4dgames.co" TARGET="_blank" REL="nofollow">www.4dgames.co</A><A HREF="http://www.4dgames.co/" TARGET="_blank" REL="nofollow"></A></SPAN></SPAN></H3>
 
 
 
 
© 2024 GarysGuide      About    Feedback    Press    Terms