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EVENT DETAILS |
Explore how games convey & create story through game mechanics & procedure, & empower participants to use such techniques in their own design.
Class Description
Games (and similar interactive experiences) are a unique storytelling medium in that they can
a) leverage process & embodiment to allow players to experience stories for themselves;
b) permit reciprocal narrative exchange, where players can add to existing stories or create wholly new ones.
In this session, we'll play some weird games, discuss how narratives function within games devise & critique ideas for interactive storytelling experiences.
Featured Topics
We'll start by playing various games in small groups, then come together to deconstruct & discuss them. Following that, we'll explore some theoretical ideas of how narrative is created in games, & how to use those techniques. Finally, we'll have design exercises in groups, which we'll playtest & critique as a large group. NOTE: our focus will be analogue games, but we'll certainly explore digital games as well.
Instructor Bio
Sharang Biswas is an award-winning game designer, writer, & artist based in New York City. He has taught & lectured about game design for institutions such as NYU, Games for Change & the Museum of the Moving Image, & at conferences such as IndieCade & the Boston Festival of Indie Games. He has performed live storytelling games at galleries, museums, & theatres throughout New York, & has published fiction, interactive stories & essays on games with Kill Screen, ZAM, Sub Q, & recently, the tabletop RPG HYPERLANES. His latest board game, Mad Science Foundation, was published by Cryptozoic Entertainment in 2016, while his tabletop RPG Feast, won the Dark Horse Award at Indiecade 2017.
Sharang holds a Masters from ITP (Interactive Telecommunications Program) at NYU-Tisch, & both a Bachelors of Engineering from Dartmouth. He is currently an experience designer with The Medici Group, a global consulting firm focussing on innovation & diversity.
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