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Tue, Sep 15, 2015 @ 06:30 PM   $25   Microsoft, 11 Times Square
 
     
 
 
              

      
 
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<P><SPAN STYLE="font-size: medium;"><STRONG><BR></STRONG></SPAN><EM><STRONG>Learn time-tested tools and techniques for managing scope, cost and time to help your game projects run smoothly.</STRONG></EM></P>
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<P><SPAN STYLE="font-size: small;"><BR><SPAN STYLE="font-size: medium;"><STRONG>Class Description</STRONG></SPAN><BR><SPAN STYLE="font-family: Arial; font-size: 13px;"><BR>Game development is tricky! Schedules slip, deadlines fly by, that small feature you added ballooned up into a huge resource hog. Team members aren't exactly sure what to do and spin their wheels, and the resources (including time and money) that you'd planned for the whole game were used up in the first half. <BR><BR>While there aren't any magic bullets to make game development completely smooth, there are ways to make sure that the game is well-planned and well-considered. During this workshop, we'll look at scheduling, task examination, planning and many other tools to help your game projects run as smoothly as possible. We'll start by examining the core elements of project management as they relate to games, and work through some exercises to put this knowledge into context!<BR></SPAN></SPAN><SPAN STYLE="line-height: 1.6em;"></SPAN></P>
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<P><STRONG STYLE="line-height: 1.6em;"><SPAN STYLE="font-family: Arial;"><BR><SPAN STYLE="font-size: medium;">About the Instructor</SPAN></SPAN></STRONG></P>
<P><SPAN STYLE="font-size: small; color: #222222; font-family: arial, sans-serif;"><STRONG>Chris Algoo</STRONG> is a Brooklyn-born game developer, project manager and diversity advocate. He's one of the Co-Founders of <A HREF="http://brooklyngamery.com/" REL="nofollow">Brooklyn Gamery</A>, which recently released their first game <A HREF="http://brooklyngamery.com/prismshell/" REL="nofollow">Prism Shell</A>. He's also Co-Chair of the newly revitalized <A HREF="https://www.facebook.com/groups/971434329585809/" REL="nofollow">IGDANYC</A> chapter, and is working to make it a great resource for NYC's game development scene. His work has been displayed in multiple venues and events. He's ran several game development events with Brooklyn Gamery and has spoken in several locations. He believes that a diverse set of game creators and characters can only lead to better games and a better industry.</SPAN></P>
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