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THE BOND GAME: ARE YOU FIT TO SERVE?
For fans hungry for the premiere of Skyfall, this game was created to whet their appetites. The premise is simpleMI6 is looking for a few good recruits. And its called the British Intelligence Officers Exam.
In a text-based online simulator, the game pairs fans with MI6 agents working in the field. Then it tests their mettle in life-and-death scenarios requiring cunning, coldness and a suite of Sony devices all designed to work together. Players are evaluated on their ability to solve complex problems under duress. Anyone can play. Devious solutions and Easter eggs have fans coming back for more.
Through this game experience, players can recognise the value of the connectivity between Sonys products and services.
Test yourself at http://50.112.251.215.
Game studio Hide & Seek worked with Mark Harris and other collaborators to create this game.
Hide&Seek started life in 2007 as a festival of social games and playful experiences on Londons South Bank. Our aim was to create an environment where anyone who wanted to could experiment with making games, and where adults were invited to play together in public. The festival was transformative for us, our first experience of creating public play, and feedback from players was amazing; and so the studio was born.
In the last five years, weve worked with a wildly diverse range of clients and partners. Weve made an iOS arcade game for the Royal Opera House, consulted on gamification for clients such as eBay, Cadbury and the BBC, produced transmedia projects for Warner Bros., Wieden & Kennedy and Film4, and made our own games like the Boardgame Remix Kit, Drunk Dungeon and Searchlight.
Margaret Robertson is a game designer and consultant who has worked on award-winning games for the commercial, cultural and educational sectors.
A top-rated speaker on the principles and philosophies behind game design, she has helped run labs for both experienced and novice game designers around the world. Recent clients include EA, Sony, Channel 4, GameCity, Free Radical Design, Kuju and the Rank Group.
Mark Harris is a filmmaker and software architect focused on the intersection of story and technology. Mark writes software for gameplay, storytelling, and Transmedia.
Mark was a mentor at the first StoryCode StoryHack, and creative technologist on Lance Weiler's Pandemic 1.0. Mark is also an alumnus of the IFP Narrative Lab.
Mark's Transmedia project, THE LOST CHILDREN will have it's New York City Premier in Jan 2013, with a feature film and live immersive experience.
In the Fall of 2012, Mark is writing his first immersive play with Epic Theater Ensemble.
@MegaMarkHarris
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