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With Mark Grob (Head of the Immersive Tech Center, UPS), Eduardo Neeter (Founder, FactualVR), Yulia Barnakova (Digital & Innovation, Heidrick & Struggles), Michael Owen (MediaCombo), Cindy Mallory (Emerging Tech Strategist, Worldwide TechServices), Kevin Mulcahy (Author, Future Workplace Experience).
Thu, May 27, 2021 @ 03:00 PM   Not Known   Online
 
   
 
 
              

    
 
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EVENT DETAILS
Industrial application for AR/VR is maturing by the day. With Microsoft's recent contract with the US Army worth up to $22Billion, it's only a matter of time before AR/VR makes it into mainstream use. In this expert panel, we will be discussing the following topics & what they mean for the future of AR/VR.

-Microsoft's debut of AR/VR meeting Platform Mesh

-Microsoft Contract worth up to $22 billion to outfit US army with 120,000 AR headsets

-HoloLens 2 Headset: Features & what the custom AI chip makes possible

-The Race for Realism: Microsoft's patents for a Vibrating Floor Mat & Haptic Controls

-Will Microsoft's plan to integrate smartphones into Mixed Reality will impact mainstream adoption?

-Microsoft vs Facebook vs HTC vs Apple: a conversation on investment, adoption, & integration into work, entertainment, & operations.

This event is in collaboration with VR/AR Association

Mark Grob, Head of the Immersive Tech Center at UPS
Head of the Immersive Tech Center at UPS; a center of excellence around VR, AR, & Cognitive Services (Computer Vision & Machine Learning). Developing Innovations to solve Enterprise problems for UPS & our Partners. The primary focus is on Human Factors & Data Visualization. Leading a small team of developers to explore & develop IP (patents & business methods) for UPS.

Since 1999, has been innovating in the Immersive Tech & Vizsim space. Numerous startups in VR/AR over the last 22 years.


Yulia Barnakova, Principal, Digital & Innovation at Heidrick & Struggles
Yulia Barnakova is a Principal focusing on digital & innovation at Heidrick & Struggles, a global executive search & leadership advisory firm.

She works with clients to stay future-ready & embrace emerging technology disruption to transform their businesses. She has worked with Fortune 500 clients across diverse industries, including aerospace, media, technology, retail, healthcare, & financial services. She regularly speaks & writes on future-focused topics like leading in the digital age, the future of work, & enterprise collaboration with augmented & virtual reality. She is in the Microsoft Most Valuable Professional (MVP) award program, focusing on the future of communication with Office 365, 3D, & Mixed Reality. Her tutorials about creative uses of presentation technologies have over 7 million views & have been featured in United States of YouTube installations.

Her articles have also appeared in publications like Knowledge @ Wharton, Chief Learning Officer, & American Management Association's MWorld, including Being
a Digital Leader Has Never Been More Urgent & "Building Digital Dexterity in Your Leadership Team.

Yulia has a Master's degree in communication with an intercultural focus from the University of Pennsylvania, as well as a Bachelor's degree in finance & international
business from Villanova University.


Michael Owen, Prinicipal, MediaCombo
Michael Owen is an award-winning producer with three decades of experience producing commercials, music videos, short documentaries, video art, & recently augmented & virtual reality projects. Michael is a co-founder of MediaCombo, a digital media studio offering museums, science centers, & cultural organizations cutting-edge product development, including user experience, content creation, & strategy to drive interest in exhibitions & events, connect with local communities, & reach new visitors. Recent XR clients include The Morgan Library & Museum, the Carnegie Museum of Natural History, & the Pollock-Krasner House & Study Center. Michael is also co-chair of the VRARA (VR/AR Assoc.) Storytelling Committee.


Eduardo Neeter, Founder, FactualVR
Eduardo Neeter is the founder of FactualVR. His background includes a mix of management, entrepreneurship & technological expertise. Eduardo first began working in the field of virtual reality in a Japan-based research lab more than 25 years ago. Upon his return to the United States, he then worked in software development in several startup companies in Silicon Valley. He also worked in VR/AR as graduate research assistant while at Georgia Tech. He holds a BSc in Systems Engineering & an MBA in Management of Technology. He worked in the financial sector & previously founded & exited a successful fin-tech startup. Eduardo has been granted two Patents in the field of VR/AR. He is serving as Principal Investigator for a SBIR Phase II grant from the Department of Energy. He also served as co-chair of the VRARA (VR/AR Assoc.) Criminal Justice Committee.


Cindy Mallory, Emerging Tech Strategist at Worldwide TechServices
Cindy Mallory is a technology leader focused on the intersection of emerging technologies & business at WWTS.

She started her career with the translation of 3D enzyme models into virtual reality & the launch of a PS4 title from a midtown indie games studio. She implemented data optimization practices with mixed reality-driven business development to become CMO of DreamSail Games, where she also did the voice acting for the AI in the mecha simulator "The Iota Project".

Cindy built an international committee for the VR/AR Association around location-based entertainment & currently serves as Co-President of the VRARA New York Chapter. She has grown as a deep tech business consultant to advise stealth startups, blockchain ventures, & enterprise companies on how to solve problems with custom software integrating AI/ML, VR/AR, blockchain, cloud, & IoT.




Kevin Mulcahy, Author, The Future Workplace Experience
Kevin is co-author of The Future Workplace Experience', an award-winning book that presents an actionable framework for addressing emerging workplace trends. The book was the winner of an Axiom Silver award for Best Business Book for HR & also the Community College Future Award, Best Business Book for College Presidents.

Kevin co-designed & co-taught the Using AI for HR' series of SHRM (Society for Human Resource Management) certified online courses for HR professionals. The flagship course was awarded a Brandon Hall Gold medal for Best Advance in Custom Content.

Kevin is currently active in facilitating discussions on best practices in the implementation of emerging AR/VR technologies for reskilling & up-skilling employees. He is a native of Dublin & lives in Boston, Massachusetts.
 
 
 
 
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