When writing applications for multiple platforms, one of the tasks is getting the graphic resources for multiple resolutions required for iOS & Android devices. Usually this means having multiple copies of each image, with each copy rendered at a different resolution. There is another way...
We'll be discussing how to use scalable graphic resources in Xamarin applications as a alternative for bitmap images. There are a few tools out there to help & we will be running demos using platform drawing primitives, SVG, SkiaSharp, NGraphics, FontAwesome, & Lottie.
Speaker: Chris Miller
Chris Miller is a Software Architect for Tyler Technologies. At Tyler, Chris works on R&D initiatives in the K-12 transportation market. Chris is an author & a 5 time Microsoft MVP awardee. Living in Albany, Chris also runs the Tech Valley .NET User Group & can be found on the Twitters as @anotherlab (https://twitter.com/anotherlab).