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Company Description

Founded in 1992, Montreal-based Behaviour Interactive is one of North America's largest independent game developers with close to 600 employees & over 70 million games sold on every platform. To date, the company's mobile games have reached more than 200 million players worldwide. In 2019, its most successful IP, the award-winning Dead by DaylightTM, celebrated 12 million players. Behaviour counts amongst its partners some of the world's most recognized brands such as Sony, Disney, Netflix, Activision, Warner Bros, Ubisoft, Xbox Game Studios, Google, Bombardier, Wargaming, HBO, NetEase, Gaea, La Capitale, & many more. For more information: bhvr.com.

Job Description

Main responsibilities:

  • To guarantee an optimal production of the assets & level arts, while following the requested artistic direction, respecting the constraints of time & the technical constraints.
  • Work closely with the Lead Level Designer, the Art Director & the Technical Director.
  • Organize & manage the art team according to the needs of the project & the abilities of the team
  • Understand the environments & assets production pipeline.
  • Participate in production & ensure the development of the team in their daily tasks as well as the development of competences & expertise of this team.
  • Ensure clear communication with his managers to give visibility to his team & his work.

General skills

  • Being creative & able to take criticism
  • Being able to adapt to change
  • Sense of organization & anticipation
  • Leadership & active listening
  • Enjoy working in a team

Production Skills

  • Master artistic software: Knowing of classic 2D / 3D computer graphics software (Maya / Marvelous Designer / Zbrush / Photoshop)
  • Learn new software & / or be a proponent for new software that improves the quality & performance of the team.
  • Develop your knowledge of modelling techniques & put them into practice creatively while respecting the constraints of the project.
  • Have a solid knowledge of image & composition
  • Understand the constraints related to the Unreal engine.
  • Develop strong artistic skills: Understand, apply visual concepts & use their artistic references to create & improve the graphic production of the project in line with the artistic direction.

Qualifications

Requirements:

  • You have at least 3 years of experience as an environmental & props artist.
  • You know the constraints related to real time & you master the classic graphic tools.
  • Your communication, your proactivity as well as your team spirit are part of your strengths.
  • You have technical English & you have enough fluency to express yourself on a daily basis both in writing & orally.
  • Knowledge of the Unreal engine.
 
 
 
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