Job Description
The team behind spatial audio at Magic Leap is seeking a candidate with strong DSP & 3D audio skills to help us build the future of augmented reality audio. As a Senior Audio Signal Processing Engineer, you will help maintain & improve our spatial audio rendering system & contribute to the development of leading edge augmented reality audio features, such as simulated acoustics / sound propagation, environmental acoustic mapping, & personalization.
Candidates should be proficient with Matlab (preferred) or python for algorithm development & comfortable working in C/C++ for algorithm implementation & deployment. You will be joining a team of skilled & motivated engineers with a high standard of performance & a passion for all things audio. This role may be performed remotely; proximity to a Magic Leap facility (Plantation, FL; Sunnyvale, CA) is a plus.
Role responsibilities will include
- Signal level algorithm development
- C/C++ implementation & architecture development
- Spatial Audio rendering engine fidelity & performance improvements
- Sound propagation modeling design & development
- Acoustic Environment Mapping system design & development
- Define, design, & implement future augmented reality audio features
Required proficiencies & experience
- Audio DSP theory & demonstrated practice (5+ yrs experience)
- Filter design
- Spatial audio / HRTFs / psychoacoustics
- Sound propagation / acoustic modeling
- Ambisonics
- Audio signal analysis
- Algorithmic contributions to shipped audio features on embedded systems
- Matlab / python for audio signal processing algorithm development
- Audio programming in C / C++, including code analysis & optimization
- Git-based software development workflow
- Excellent communication & presentation skills with a bias for progress & collaboration
Additional desired proficiencies & experience
- Android development experience
- Development experience using JUCE audio framework
- COMSOL or similar acoustic modeling software
- Experience with audio frameworks (CSound / Faust / pure data / etc.)
- Experience with game engine audio (Unity / Unreal / Wwise / Godot)
- Patent application experience
Education
- Graduate level study in Computer Science / Digital Audio / Acoustics or equivalent required, Masters / Ph.D. preferred
Additional Information
- All your information will be kept confidential according to Equal Employment Opportunities guidelines
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