Improbable believes in a future where new, virtual worlds will augment human experience & become as meaningful, lasting & rich as the physical world. We call this the Multiversal Self.
Our platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger & more complex than any single server could.
At Improbable, you are surrounded by people who want to improve everything & everyone around them, & who compel you to improve yourself. We're motivated by the fulfilment of solving hard problems to achieve something profound & transformative.
You will be a foundational hire in our newly formed UK Game Studio, helping us build the next generation of Games on our SpatialOS platform.
As part of the Improbable Game Studio, you will have an opportunity to define the next generation of deeply interactive online experiences. Help us create games that allow for new depths of simulation, destruction, & physical interaction at an unprecedented scale. Our technology allows us to experiment with genuinely new mechanics, both big & small. We're learning new skills within a massively networked environment that we believe is the future of gaming.
The technical art team defines & implements the systemic processes & pipelines by which the art content of the project is developed. You collaborate with all disciplines to drive the project's tools & pipelines in a manner both efficient & technically correct.
You will be working as part of a small but growing team of veteran developers in a team that is being formed in an environment where generalists flourish & collaboration is key. You can work in a close-knit, talented technical & creative team to produce inspiring results with rapid development cycles.