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With Aleissia Laidacker (Dir., Magic Leap), Tracy Fullerton (Dir., USC Game Innovation Lab), Bret Victor (Founder, Dynamicland), Mimi Ito (Dir., Connected Learning Lab @ UC Irvine), Aaron Cammarata (S/w Enggr, Google), Adam Bellow (Founder, Breakout EDU), Clorama Dorvilias (Founder, Debias VR), Colin Campbell (Reporter, Polygon), Dan White (CEO, Filament Games).
Fri, Sep 21, 2018 @ 09:30 AM   $195   Computer History Museum, 1401 N Shoreline Boulevard
 
   
 
 
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EVENT DETAILS
The Intentional Play Summit is a San Francisco Bay Area conference that explores games & emerging tech that promote experiential learning & social impact. Stay up to date by signing up for our mailing list.

The Intentional Play Summit is a full day event with keynote speakers, breakout sessions, round table discussions over lunch, & a closing happy hour. Selected developers will be displaying their games in an evening arcade.

Games & emerging experiential technologies have the power to motivate us, to encourage us to live more healthy lives & to learn to empathize & live more compassionately. They have the potential to teach us better than any textbook. Games have this potential because they can engage us in their story & the systems of their worlds in a way that no other medium can. We see shining examples of games that do this well, but as an industry, we still have a lot of room to innovate & make a greater impact.

Video games can immerse a player in a world that they discover through exploration & intentional play. We can immerse players into the systems of academic subjects to discover them on their own. We can immerse players in deeply emotional experiences that can inspire new thoughts & behavior. This is, of course, easier said than done. As developers, how do we get there? As educators & social good leaders, how do we best leverage the power of this medium? How can practitioners & developers work together toward this goal? That is what the Intentional Play Summit is all about.

Who is this conference for?

A goal of this conference is to bring in many different professionals in order to best cross-polinate ideas & provide the best opportunities for learning. This conference is for:

Game & emerging tech developers already working on learning & social impact products
Game & emerging tech developers looking to learn more about opportunities in this space
Edtech & social impact tech entrepreneurs & builders looking to learn more about games & other technologies that could expand impact
Education leaders & teachers
Social impact leaders
Researchers
 
 
 
 
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