At Improbable, we're bringing together technology & games to create new opportunities & experiences. In order to achieve this, we need unique perspectives from diverse people, empowered to revolutionise how online games are made, delivered & paid for.
We believe one of the biggest, most impactful changes to the way we live our lives is going to come from the medium of games. Realising new communities, societies & vocations through virtual worlds is what drives our people & gives them purpose.
Improbable is looking for a full-time Senior Game Designer to join our talented Games-as-a-Service team located in the Edmonton Area. Tired of being a small cog in a big machine? Improbable is a small team of artists, designers & engineers working on something awesome. Here, your work will make a lasting impact on the games we make.
Are you experienced in creating & designing immersive game economies, experiences & loops that tie a game's systems together? Designing for the long-term' player experience? Are you passionate about sustaining player engagement, ensuring that titles can be enjoyed by players for many years to come?
As our Senior Game Designer you would build a robust & scalable game economy with long-term player engagement in mind, creating a robust inventory & upgrade system that allows for players long-term growth, all within the context of a live game as a service. Understanding all aspects of the game's design, stretching from moment-to-moment gameplay through to the high-level metagame.
/ Designing economies, inventories & upgrade systems
/ Work with the foresight to create a 1000 hour experience, creating an environment of repeatable experiences that always put the player first
/ Work closely with other developers to ensure that these systems are not an after-thought, but a part of the core games design.
/ You've shipped at least one live game in a Systems Design / Game Designer
/ You have experience operating a successful free to play live game economy.
/ You have mastery of utilizing spreadsheets to design, model, & adjust large inventory & progression systems that are directly related to shaping gameplay.
/ You possess strong communication & collaboration skills
/ Unreal Engine experience is a plus
/ Action / Shooter game experience is a plus