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Fri, Nov 04, 2016 @ 09:00 AM   $325   Noble Desktop, 594 Broadway, Ste 1202
 
   
 
 
              

    
 
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EVENT DETAILS
User experience design is often misunderstood as simply interface design, but is actually comprised of many moving parts beyond the visual aspecta good user experience also takes into account how the user feels. In this overview, youll learn about the complete UX design process, including: user research, product requirements, information architecture, user flows, sketching and wireframing, prototyping and usability testing, development and post-development.

Whether you are exploring a new career or are looking to better understand the role of UX designers on your team, this class is the perfect primer for anyone interested in learning more about user experience.

This class will be lecture with a number of hands-on exercises.

What Youll Learn
What is UX and why is it important?
Defining the roles: Freelance vs. Agency vs. Internal Product
UX vs. UI: Defining the differences
UX is an iterative process
Research
What do we know?
What is missing?
Deliverables
o Market Research
o Competitive Analysis
o Analytics
o Stakeholder Interviews
o User Interviews
o Surveys
Product Requirements
What do users need to accomplish and what features support these goals?
How does Time, Budget + Resources affect what we are building?
Deliverables
o Task Analysis
o Feature Set
o Feature Prioritization
Information Architecture + Navigation
How do we organize content?
Deliverables
o Sitemap
o Taxonomy
o Content Inventory
User Flows
How do users move through the website / app to accomplish tasks?
Which user flows do we create?
How do user flows influence the interface design?
Sketching
How do we turn ideas into designs?
Focus on testing assumptions before moving to high-fidelity deliverables
If the ideas don't work on paper, they won't work in high-fidelity digital

Wireframing
Creating page level schematics that define the structure, hierarchy + scale of the interface
What level of fidelity is appropriate?
Creating an interface language or methodology
What are some common programs used to create wireframes?
Prototyping
What are the different types of prototypes and when is each used?
What does a prototype accomplish? What does it not?
What are some common programs used to create prototypes?
Usability Testing
What are the different types of usability testing and when is each used?
What does user feedback tell us and how does we incorporate it?
Development
What types of development processes are there and how do they differ?
When is each type of these development approaches appropriate?
Processes
o Agile
o Lean
o Waterfall
After Development
What's next?

Q&A
 
 
 
 
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