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With David Kuelz (Narrative Designer, Awkward Pegasus Studios).
Wed, Feb 19, 2020 @ 06:30 PM   FREE   Microsoft Store, 677 5th Ave
 
   
 
 
              

    
 
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EVENT DETAILS
Environmental Storytelling

Environmental storytelling, by its very nature, seems elegant & simple. Which is good. For players. But the process of designing a level or location that serves your gameplay while also telling a story isn't nearly as simple as its end result. In this talk, David Kuelz walks through his favorite strategies for designing levels that also tells stories, including how to use your art, music, & animation to your advantage, how to adjust your story structure to fit a place (rather than a 120-page script), & how to take a static environment & make it feel like a living, breathing place.

David Kuelz is an award-winning narrative designer & public speaker. He has written or consulted for over a dozen games, comics & films, including Starship Commander (Dreamhack 2018: Best VR/AR experience), AVARIAvs (GDC 2018: Best in Play) & Into The Dark: Nakaran (Bit Awards 2018: Mobile Game of the Year). He's spoken at Princeton University, TED, Montalvo Arts Center, & is a rabid devotee of The Great British Baking Show.
 
 
 
 
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