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With Jay Meany (Dir. Product Design, Conde Nast), Tim Jaeger (Interaction Designer, Google), Michelle Chu (Product Design, Alpha).
Thu, Mar 30, 2017 @ 06:30 PM   FREE   Conde Nast, 222 Broadway
 
   
 
 
              

      
 
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<P>Hi everyone! This is the launch for a program we've been working on for a while. 4 events, 1 set of panelists, 1 location. The events will be 2 weeks apart, and while each event is a separate unit, going to all 4 will give you a complete overview. Our panelists are all wonderfully accomplished, and they'll be sharing their experience, stories, and unique perspectives.</P>
<P><A HREF="https://www.eventbrite.com/e/ux-101-the-basics-panel-14-tickets-31337459184" TARGET="_blank" REL="noopener noreferrer noopener noreferrer noopener noreferrer">Event 1: The Basics.</A> We'll go through the principles UX relies on, what it looks like in practice, and what you should keep in mind.<BR><A HREF="https://www.eventbrite.com/e/ux-101-research-discovery-panel-24-tickets-31615901011" TARGET="_blank" REL="noopener noreferrer noopener noreferrer noopener noreferrer">Event 2: Research & Discovery.</A> How can we get information to inform product/design decisions? What do people commonly do to f#$% up their results, and how can they learn to avoid that?<BR><A HREF="https://www.eventbrite.com/e/ux-101-prototyping-user-testing-panel-34-tickets-31616025383" TARGET="_blank" REL="noopener noreferrer noopener noreferrer noopener noreferrer">Event 3: Prototyping and User Testing.</A> These are well-known and deceptively simple UX techniques, but they're so often done incorrectly. How can we do them the RIGHT way?<BR><STRONG>Event 4: Iteration. Designing a product isn't over when it ships. How can we build consistent, scalable processes to gather data and improve the product?</STRONG></P>
<P>Our panelists:</P>
<P>Jay Meany<BR>Director of Product Design, Digital Strategy & Initiatives at Cond Nast<BR>Tim Jaeger<BR>Interaction Designer at Google<BR>Michelle Chu<BR>Product and Design Manager at Alpha<BR>Michael Redding<BR>Freelance UX/Creative Director</P>
 
 
 
 
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