Chris gives insights on how to help balance offering players lots of divergent narrative paths & keeping things simple & on rails.|
Gamers love evocative, memorable stories, but many want multiple paths to explore, too. This talk will give you the tools you need to create multi-path narratives without sacrificing story or player agency.
Recommendations & advice for software that can help with outlining paths, such as Twine, Scrivener, & Scapple
Deeper insights into narrative concepts like the Freitag triangle & the three-part dramatic structure
Analysis of well-known games that run the gamut of branching narratives, from Deus Ex to Skyrim
The ultimate goal is to give participants the confidence to craft complex, consistent, & satisfying branching narratives for their games.
Chris Mahon is a writer & game designer living in New York. He's the Creative Lead at the Occult Triangle Lab, an indie game developer, & the Product Development Manager for Loresmyth, a tabletop RPG company. His current game project is Black Heaven: A Necromantic Dating Sim.
Join us on Discord!
Can't make the date? That's OK, we'll also be streaming the talk on our YouTube channel.