How do we design for the future of computing? How can we look at past & current trends to design new interactions & interfaces for spatial experiences across virtual & augmented reality? This 2-Day interactive workshop class led by Sam Brewton will allow you to learn & develop your skills for creating experiences across the mixed reality spectrum.
WHO SHOULD ATTEND
Agency - designers, art directors, & UX & interaction designers
Brand - in-house product designers & marketing designers
Digital Artists - illustrators & 3D artists who want to take their work into XR
Educators - who want to learn & share new technology
Developers - who are excited about the next computing platforms
Digital design experience
Comfortable with a fast-paced learning environment. Desire to explore the new frontiers of virtual & augmented reality as it applies to brand marketing & enterprise applications.
Knowledge of HTML is a plus
WiFi ready laptop
ARCore / ARKit supported mobile device
9:30 - 10:00: Registration & Breakfast
10:00 - 11:00: Lecture: User centered XR design processes & pipeline preview
11:00 - 12:00: Workshop: WebVR
Interactions & input methods; interface design for Head Mounted Displays; spatial experience design; scene based information architecture; uploading, testing & iterating
1:00 - 2:00: Lunch (provided)
2:00 - 3:00: Lecture: Foundations AR
AR technology; SLAM; AR anchors & markers; the interface to AI; recognition & detection; distribution strategies; design for scale & accessibility
3:00 - 4:30: Workshop: WebAR
4:30 - 5:00: XR Design Demos / Explore AR & VR design tools in the glasses
5:00 - 7:00: Happy Hour / Networking
9:30 - 10:00: Breakfast
10:00 - 11:00: Lecture: Waves of AR
Form factors; devices; moving to the AR Cloud for persistence
11:00 - 1:00: Workshop: Social AR & 3D asset creation - create a camera effect
Screen space vs world space; Asset creation Part 1: creating original assets by adding depth your 2D UI elements
1:00 - 2:00 Lunch (provided)
2:00 - 3:00: Demo: Motion Capture
3:00 - 4:30: Workshop: Spatial AR
Multi-user experiences; tips for authoring & recording; usability testing
4:30 - 5:30: Demo: Asset Creation Scanning, Rigging & Animation Demo
Asset creation Part 2: Iterating on spatial AR experience or social camera effect with an animated model
Methods for identifying XR opportunity - scalable use cases & strategies for distribution.
Design & prototyping process - that fits into industry XR pipelines for real-time computing.
UX in XR - learn about interface design guidelines as well as the emerging interaction patterns.
Design systems for XR - adapting your brand's design language to support XR experiences with 3D elements.
Designing for everyone - architect XR scenes that can be experienced through different platforms & input methods, for accessibility & broader distribution.
Create XR - attendees will create WebVR, WebAR, social AR, & spatial computing experiences.
Sam designs augmented reality for enterprise applications & brand experiences.
He started his design career in Shanghai in 2008. He specializes in user experience, design strategy, & business.
He graduated from Parsons School of Design & is adjunct faculty in at the School of Visual Arts. After time at R/GA, Sam is now the Lead AR Designer & Product Manager at Apprentice.io. He is also a member of the Interaction Design Association.
Roland Dubois is the XR Accessibility Lead & co-founder at Virtuleap, founding designer at studio.zeldman, Mozilla Tech Speaker & creator of GRAVR - a globally recognized avatar for VR on the web. Previously, Roland co-founded the consulting agency & dev shop ByteDept, designing human-centric digital products for some of the world's most respected brands in a variety of verticals. As an active member of the immersive web community & host of WebXR (A-Frame NYC) workshops & events, he creates immersive experiments that make the current VR/AR industry accessible for everyone.