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With Josie Brechner (Composer, sound designer & music producer).
Wed, Oct 24, 2018 @ 06:30 PM   $50   Alley Chelsea, 119 W 24th St
 
   
 
 
              

      
 
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EVENT DETAILS
Why do we feel calmer when there's a light rain outside? Why do low, held notes create a feeling of dread? How come long echoing sounds leave us feeling lonely & isolated? In games, subtle sound & music clues can have a really powerful effect on the player, but too often audio for games is left to the last minute.
Only 12 spots available for this one-night class.

Class DescriptionIn this class, we'll equip you with the tools to think proactively about music & sound for your games. We'll cover audio production fundamentals, like working with reverb, delays, & EQ, as well as free, powerful tools for shaping & implementing audio on a budget. We'll also look at different ways of making music, from chiptune sounds to sampling & beyond. Finally, we'll talk about ways that developers can build collaborations with freelance audio designers & musicians, & see some unique games where the audio really shines.
**Must bring your own laptop**


About the Instructor
Josie Brechner, aka Visager, is a composer, sound designer, & music producer based in Brooklyn, NY. She has been creating music & audio experiences for games, film, dance, & interactive theater projects since 2012. As an independent musician, she has toured the US & performed internationally, combining sample-based electronic sounds with field recordings & analog instrumentation.
In video games, Josie has found a niche making unique sound worlds for dozens of games including Blossom Tales: The Sleeping King, released for the Nintendo Switch, EXTREME MEATPUNKS FOREVER, Gay Monster Kiss Club, My Electric Heart, & more. Additionally, music from Josie's three open-source Songs from an Unmade World albums have been used in hundreds of projects around the world.
Check out her work & follow her on twitter.
 
 
 
 
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