While the global lockdown ground many productions to a standstill, HF & Microsoft saw it as an opportunity to create an industry best sample piece for Hololens 2 using Unreal engine.|
The result was a high fidelity, high frame rate, interactive story, telling the history of the Ford GT40.
Find out about the creative process, the tools available with HL2 to aid storytelling & building immersive worlds, & how the HL2 can be used as an amazing tool for remote collaborative design & problem solving.
Alex Lambert, Creative Director, Happy Finish
Alex is a multi-award-winning creative with over 20 years of experience in digital creative services. He has experience working across a range of fields including graphic design, motion graphics, 3D animation, film making & VFX.
He is passionate about technology that has the power to amaze, inspire & deliver a unique experience. For the past 10 years, he has focussed on immersive technologies, creating a number of world firsts in tech such as AR & VR.
He has worked across a diverse range of industries & clients from independent & boutique to blue-chip & multinational. Alex is tech agnostic, focussing on the experience & narrative, seamlessly implementing through innovative technologies to create new & memorable executions.
Nacho Rodriguez, Unreal Engine Developer, Happy Finish
Nacho Rodriguez is an Unreal Engine Developer, who since completing a Masters for Unreal Engine 4 in 2015, has been working in London.
He began working for Satore Studio prototyping a virtual museum using HTC Vive & testing Hololens 1 for UE4. After which he gained experience working for IVR Nation on architectural apps, before joining Happy Finish to develop several apps using virtual reality & Hololens 2.
Currently working for Atom Republic on a virtual world mmorpg called Atom Universe on PS4/Steam. Nacho has been an avid fan of virtual reality since the release of Oculus Rift DK1, & pairs that in his work with a love for retro games.
Summer Wu, Program Manager II, Mixed Reality, Microsoft.
Summer leads Microsoft Mixed Reality's Unreal Engine-related efforts, working closely with partners like Epic Games & Happy Finish to enable high fidelity HoloLens 2 & mixed reality experiences on Unreal. She has been a mixed reality enthusiast for the past 7 years, starting out in VR before shifting her focus primarily to AR. Coming from a developer background herself, Summer is passionate about empowering developers to create innovative solutions that transform the way people work & live. Prior to joining Microsoft's Mixed Reality team, she worked on Azure Security, & before that, she spent time in the finance & startup worlds.
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