Motion Capture is essential to develop avatars & create realistic movement in video games, & everything else in a digital world. This Master Class will give you hands on experience & expose you to the hardware & software that will to take your creations to the next level.
WHO SHOULD ATTEND
Technical Directors & Artists
Game Engine Developers
Familiarity with Digital Content Creation Tools & or Game Engine Development
9:30 - 10:00 Registration / Coffee
10:00 -11:00 Intro to Motion Capture
11:00 - 12:00 - Rigid Body Tracking
12:00 - 1:00 - Live Camera Work Demo
1:00 - 1:30 - Lunch (provided)
1:30 - 2:30 Movement Theory
3:30 - 4:30 Skeletal Tracking
4:30 - 5:30 Avatar Creation / Body Scanning Photogrammetry
5:30 - 7:00 Happy Hour
9:30 - 10:30 Applying Motion Data to Avatars / Retargeting
10:30 - 11:30 Data Cleaning / Animation Cleaning
11:30 - 1:00 Open Studio (creation time)
1:00 - 1:30 Lunch (provided)
1:30 - 2:30 Game Engines Overview
2:30 - 3:30 VR/AR template
3:30 - 5:00 Live Performance Showcase
Ability to include motion capture in AR/VR production pipeline
Motion acquisition best practices
Experience live motion capture art exhibit
Personal digital avatar
Access to a catalog of video tutorials created by Todd Bryant to reinforce concepts & skills learned in the class.
One additional motion capture session for individual studio time.
Technology Director, RLab
Todd Bryant is a video artist, engineer, & educator specializing in experiential storytelling through mixed reality & experiential installation. He is the acting technical director of the RLab in NYC & an Assistant Professor at the Integrated Digital Media at Tandon School of Engineering in New York University teaching creative coding & the construction of tangible interfaces for video art. Todd's work explores the intersection of empathy, knowledge, & the sublime.
Brooklyn-based artist Kat Sullivan exists at the intersection of movement & technology. After earning her Bachelors in Computer Science & Dance at Skidmore College, she worked as a software engineer & free lanced with various dance companies in the Boston area. At NYU's Interactive Telecommunications Program (ITP), she developed a practice around creative coding, live performance, machine learning, motion capture, & other emerging technologies. She has presented works at Lincoln Center, National Sawdust, Pioneer Works, SXSW, 14th Street Y, & the Liberty Science Center, & was selected for residencies by NYU ITP & Pioneer Works. Currently Ms. Sullivan is an adjunct professor at NYU, teaching courses on motion capture, live performance, & programming.
Matt Romein is an artist & performer working at the intersection of live performance, generative computer art, & multi-media installation. Originally trained as an actor, he has worked in NYC's downtown theater & dance community as a sound & video designer while also making his own technology-centric live performances.
He is a graduate of NYU Tisch School of the Arts ITP, a graduate program focusing on experimental & artistic uses of technology. He has continued working at ITP as research resident & teaches multiple classes as an adjunct professor. His current artistic research explores how the physical body is represented in digital spaces & how those bodies can be manipulated in evocative & unsettling ways.