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With Todd Bryant (Technology Dir., RLab), Kat Sullivan (Adjunct Prof., NYU), Matt Romein (Artist).
Friday, April 10, 2020 at 11:00 AM   Absolutely Free
RLab, 63 Flushing Ave, Bldg 22
 
     
 
 
              

      
 
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EVENT DETAILS
Motion Capture is essential to develop avatars & create realistic movement in video games, & everything else in a digital world. This Master Class will give you hands on experience & expose you to the hardware & software that will to take your creations to the next level.

WHO SHOULD ATTEND
Technical Directors & Artists

Game Engine Developers

Animators

Storytellers

Movement Specialists

Content Creators


PREREQUISITES
Familiarity with Digital Content Creation Tools & or Game Engine Development

SCHEDULE
DAY 1
AM
9:30 - 10:00 Registration / Coffee

10:00 -11:00 Intro to Motion Capture

11:00 - 12:00 - Rigid Body Tracking

12:00 - 1:00 - Live Camera Work Demo

1:00 - 1:30 - Lunch (provided)


PM

1:30 - 2:30 Movement Theory

3:30 - 4:30 Skeletal Tracking

4:30 - 5:30 Avatar Creation / Body Scanning Photogrammetry

5:30 - 7:00 Happy Hour



DAY 2
AM
9:30 - 10:30 Applying Motion Data to Avatars / Retargeting

10:30 - 11:30 Data Cleaning / Animation Cleaning

11:30 - 1:00 Open Studio (creation time)

1:00 - 1:30 Lunch (provided)

PM
1:30 - 2:30 Game Engines Overview

2:30 - 3:30 VR/AR template

3:30 - 5:00 Live Performance Showcase

KEY TAKEAWAYS
Ability to include motion capture in AR/VR production pipeline

Motion acquisition best practices

Experience live motion capture art exhibit

Personal digital avatar

ADDITIONAL BENEFITS
Access to a catalog of video tutorials created by Todd Bryant to reinforce concepts & skills learned in the class.

One additional motion capture session for individual studio time.

Todd Bryant
Technology Director, RLab

NYU Faculty

Todd Bryant is a video artist, engineer, & educator specializing in experiential storytelling through mixed reality & experiential installation. He is the acting technical director of the RLab in NYC & an Assistant Professor at the Integrated Digital Media at Tandon School of Engineering in New York University teaching creative coding & the construction of tangible interfaces for video art. Todd's work explores the intersection of empathy, knowledge, & the sublime.

Kat Sullivan
NYU Faculty

Brooklyn-based artist Kat Sullivan exists at the intersection of movement & technology. After earning her Bachelors in Computer Science & Dance at Skidmore College, she worked as a software engineer & free lanced with various dance companies in the Boston area. At NYU's Interactive Telecommunications Program (ITP), she developed a practice around creative coding, live performance, machine learning, motion capture, & other emerging technologies. She has presented works at Lincoln Center, National Sawdust, Pioneer Works, SXSW, 14th Street Y, & the Liberty Science Center, & was selected for residencies by NYU ITP & Pioneer Works. Currently Ms. Sullivan is an adjunct professor at NYU, teaching courses on motion capture, live performance, & programming.

Matt Romein
NYU Faculty

Matt Romein is an artist & performer working at the intersection of live performance, generative computer art, & multi-media installation. Originally trained as an actor, he has worked in NYC's downtown theater & dance community as a sound & video designer while also making his own technology-centric live performances.


He is a graduate of NYU Tisch School of the Arts ITP, a graduate program focusing on experimental & artistic uses of technology. He has continued working at ITP as research resident & teaches multiple classes as an adjunct professor. His current artistic research explores how the physical body is represented in digital spaces & how those bodies can be manipulated in evocative & unsettling ways.
 
 
 
 
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