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With Sam Brewton (Lead AR Designer,
Saturday, September 21, 2019 at 10:00 AM   Apply To Attend
RLab at Brooklyn Navy Yard, 63 Flushing Ave, 3rd Fl at Bldg 22

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How do we design for the future of computing? How can we look at past & current trends to design new interactions & interfaces for spatial experiences across virtual & augmented reality? This 2-Day interactive workshop class will be led by Sam Brewton & will allow you to learn & develop your skills for creating experiences across the mixed reality spectrum.

Click here to request additional information, including costs & how to register. You can also request more information about scholarships, which are available for participants who demonstrate financial need or identify as under-represented in tech.

Agency - designers, art directors, & UX & interaction designers

Brand - in-house product designers & marketing designers

Digital Artists - illustrators & 3D artists who want to take their work into XR

Educators - who want to learn & share new technology

Developers - who are excited about the next computing platformsPREREQUISITES
Digital design experience

Comfortable with a fast-paced learning environment. Desire to explore the new frontiers of virtual & augmented reality as it applies to brand marketing & enterprise applications.

Knowledge of HTML is a plus

WiFi ready laptop

ARCore / ARKit supported mobile device

9:30 - 10:00: Registration & Breakfast

10:00 - 11:00: Lecture: User centered XR design processes & pipeline preview

11:00 - 12:00: Workshop: WebVR

Interactions & input methods; interface design for Head Mounted Displays; spatial experience design; scene based information architecture; uploading, testing & iterating

1:00 - 2:00: Lunch (provided)

2:00 - 3:00: Lecture: Foundations AR

AR technology; SLAM; AR anchors & markers; the interface to AI; recognition & detection; distribution strategies; design for scale & accessibility

3:00 - 4:30: Workshop: WebAR

4:30 - 5:00: XR Design Demos / Explore AR & VR design tools in the glasses

5:00 - 7:00: Happy Hour / Networking

9:30 - 10:00: Breakfast

10:00 - 11:00: Lecture: Waves of AR

Form factors; devices; moving to the AR Cloud for persistence

11:00 - 1:00: Workshop: Social AR & 3D asset creation - create a camera effect

Screen space vs world space; Asset creation Part 1: creating original assets by adding depth your 2D UI elements

1:00 - 2:00 Lunch (provided)

2:00 - 3:00: Demo: Motion Capture

3:00 - 4:30: Workshop: Spatial AR

Multi-user experiences; tips for authoring & recording; usability testing

4:30 - 5:30: Demo: Asset Creation Scanning, Rigging & Animation Demo

Asset creation Part 2: Iterating on spatial AR experience or social camera effect with an
animated model

Methods for identifying XR opportunity - scalable use cases & strategies for distribution.

Design & prototyping process - that fits into industry XR pipelines for real-time computing.

UX in XR - learn about interface design guidelines as well as the emerging interaction patterns.

Design systems for XR - adapting your brand's design language to support XR experiences with 3D elements.

Designing for everyone - architect XR scenes that can be experienced through different platforms & input methods, for accessibility & broader distribution.

Create XR - attendees will create WebVR, WebAR, social AR, & spatial computing experiences.
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