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Also check out our free"Intro to 360 Filmmaking: A Step-by-step Demonstration" workshop. Register for it here.
Without a clear understanding of the human side of virtual reality, the experience will always fail. (Jason Jerald)
Designing for virtual reality is an incredibly complex challenge. When done well, these experiences can be brilliant & pleasurable, but when done badly, they can result in frustration & sickness. In this free 3-hour workshop Jason Jerald, author ofThe VR Book: Human-Centered Design for Virtual Reality andCo-Founder & Principal Consultant of NextGen Interactions,through a combination of use cases & demonstrations will show how users perceive & intuitively interact with various forms of reality, discuss the causes of VR sickness, & demonstrate how to employ useful & pleasing content to create an immersive experience.
When you leave the workshop, you will understand virtual reality from the human experience perspective, allowing you to better create - or simply appreciate - powerful VR applications, whether for entertainment, education, science, healthcare, or the myriad of other uses of this new & exciting technology.
This workshop is for everyone, whether a developer, content creator, filmmaker, or simply someone interested in knowing more about VR.
RAFFLE! Signed copy of Jason Jerald'sThe VR Book: Human-Centered Design for Virtual Reality.
Also join us at the free"Intro to 360 Filmmaking: A Step-by-step Demonstration"workshop.Register for "INTRO TO 360 FILMMAKING: A STEP-BY-STEP DEMONSTRATION" workshop here.
In collaboration withTech in MotionandTechFam.
Jason Jerald, PhD,Co-Founder & Principal Consultant,NextGen Interactions
Jason Jerald, author ofThe VR Book: Human-Centered Design for Virtual Reality, is Co-Founder & Principal Consultant at NextGen Interactions which focuses on VR consulting & contracting services. In addition to primarily focusing on NextGen Interactions & its clients,Jason advises VR companies & is Adjunct Faculty at Duke University. Jason has also served on the ACM SIGGRAPH, IEEE Virtual Reality, & IEEE 3D User Interface Committees.
Jason has been creating VR systems & applications for over 20 years. He has been involved in over 70 VR-related projects across more than 40 organizations including Valve, Oculus, Virtuix, Sixense, NASA, General Motors, Raytheon, Lockheed Martin, three U.S. national laboratories, & five universities.
He earned a Master & a Doctorate degree in Computer Science from UNC-Chapel Hill with a focus on perception of motion & latency in VR.Jason holds numerous publications, most notably The VR Book: Human-Centered Design for Virtual Reality.
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