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With Nemanja Kostic (K Bros Games) & Dean Razavi (Founder, Razbury Games).
Tuesday, June 20, 2017 at 06:30 PM    Cost: $50
Microsoft, 11 Times Sq
 
     
 
 
              

 
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LOCATION
DETAILS
<P><STRONG><EM>Prepare to pitch your game to investors, publishers, Kickstarter backers, & others by presenting condensed & targeted information about your game, with an emphasis on not only what to say but how to say it. On the second night, deliver your pitch to your peers & get live feedback!</EM></STRONG></P>
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<H2><SPAN><STRONG>PLEASE NOTE: This class will take place over 2 nights, 1 week apart.</STRONG></SPAN></H2>
<H2><SPAN><STRONG>Tuesday, 6/20 & Tuesday, 6/27 at 6:30pm to 8:30pm each night.</STRONG></SPAN></H2>
<P><BR><STRONG>Class Description</STRONG></P>
<P>Successful independent developers will have to describe their game to a thousand different audiences before launch. Whether it's pitching to investors or publishers, making a video for a Kickstarter campaign, or presenting at one of Playcrafting's demo nights, being able to quickly provide the relevant information to get your audience interested is a critical skill for any would-be game developer. This class covers how to generate the content for your pitch, including how to describe your hook, how to do market research, & what financial data & forecasts to include (and how to calculate them). The class also covers how to effectively communicate that content, including building your slide deck, & effective public speaking techniques for a pitch. During the second night of the class, all attendees will be expected to give a 5-minute pitch of their game idea, with live Q&A from the class & feedback on their presentation.</P>
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<P><STRONG>Featured Topics</STRONG></P>
<P>Day 1:Tuesday, June 20th</P>
<UL>
<LI>
<P>Class Overview</P>
</LI>
<LI>
<P>Various contexts for pitches & how they come up</P>
</LI>
<LI>
<P>Future Development</P>
</LI>
<LI>
<P>Call to actions</P>
</LI>
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<P>Preparing Slides</P>
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<LI>
<P>Public Speaking</P>
<P><BR></P>
</LI>
</UL>
<P>Day 2:Tuesday, June 27th</P>
<UL>
<LI>
<P>Student presentations</P>
</LI>
<LI>
<P>Q&A</P>
</LI>
</UL>
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<HR>
<P><BR><STRONG>About the Instructors</STRONG></P>
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<P><STRONG>Nemanja "</STRONG>Nemke<STRONG>" Kostic</STRONG>has been a serial entrepreneur all his life. He runs a gaming studio (<A HREF="https://twitter.com/kbrosgames" TARGET="_blank" REL="noopener noreferrer noopener nofollow noopener noreferrer nofollow nofollow noreferrer nofollow">K Bros Games</A>) where he heads up business development, publishing, sales & acquiring sponsorship deals. He also consults startups & other studios within the industry in these areas of expertise. Having published two of his own studio titles (including<A HREF="http://albertandotto.com/" TARGET="_blank" REL="noopener noreferrer noopener nofollow noopener noreferrer nofollow nofollow noreferrer nofollow">Albert & Otto</A>and the viral sensation<A HREF="http://store.steampowered.com/app/449540/" TARGET="_blank" REL="noopener noreferrer noopener nofollow noopener noreferrer nofollow nofollow noreferrer nofollow">Poop in My Soup</A>), he is now bringing them to console & mobile platforms. Nemanja has successfully merged his business know-how & networking skills with his interest in gaming & is driven by his passion for improving & nurturing the still-young indie games community. If not pacing around his office on the telephone he can be found attending gaming events & conferences talking to indie devs.</P>
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<P><STRONG>Nik Kostic</STRONG>is a self-taught developer with a background in filmmaking, art, & design. He started his career producing short films after which he moved on to running his own ad agency & later expanded into creating interactive content until finally deciding to combine all his skills & turn his passion for video games into a profession. He now runs a gaming studio (K Bros Inc) where he creates & published games on PC, iOS, & Console. Two of his most recent noteworthy titles include<A HREF="http://albertandotto.com/" TARGET="_blank" REL="noopener noreferrer noopener nofollow noopener noreferrer nofollow nofollow noreferrer nofollow">Albert & Otto</A>, a puzzle platformer & the recent viral hit<A HREF="http://store.steampowered.com/app/449540/" TARGET="_blank" REL="noopener noreferrer noopener nofollow noopener noreferrer nofollow nofollow noreferrer nofollow">There's Poop In My Soup</A>.</P>
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<P><STRONG><SPAN CLASS="gmail_msg">Dean Razavi</SPAN></STRONG><SPAN CLASS="gmail_msg">is a game designer & developer in New York City, who has made it a habit of pushing game-making tools to their limit. His first foray into the world of creating RPGs was through the Starcraft I trigger editor, & later through Inform, GameMaker, & recently RPG Maker. Dean released a 20-hour RPG as part of his wedding invitation</SPAN><SPAN CLASS="gmail_msg">, & relatedly, has a very patient husband.</SPAN></P>
<P><SPAN CLASS="gmail_msg">Currently, Dean is working on</SPAN><A CLASS="gmail_msg" HREF="http://www.vidarthegame.com/" TARGET="_blank" REL="noopener noreferrer noopener nofollow noopener noreferrer nofollow nofollow noreferrer nofollow">Vidar</A><SPAN CLASS="gmail_msg">in RPG Maker VX Ace, focusing on stripping down the RPG to its core elements of narrative & character development. The game features randomly chosen but still cohesive storylines, as well as random puzzle elements. He also runs an RPG Maker VX Ace tutorial blog called</SPAN><A CLASS="gmail_msg" HREF="https://ironshoe.wordpress.com/" TARGET="_blank" REL="noopener noreferrer noopener nofollow noopener noreferrer nofollow nofollow noreferrer nofollow">The Iron Shoe</A><SPAN CLASS="gmail_msg">and works on a</SPAN><A CLASS="gmail_msg" HREF="http://vidar.gamepedia.com/JRGSS" TARGET="_blank" REL="noopener noreferrer noopener nofollow noopener noreferrer nofollow nofollow noreferrer nofollow">project</A><SPAN CLASS="gmail_msg">to open-source a version of RPG Maker's underlying scripting language in java, in order to run games created in the program on Mac & Linux.</SPAN></P>
<P><SPAN CLASS="gmail_msg">You can reach him on<A CLASS="gmail_msg" HREF="https://twitter.com/RazburyGames" TARGET="_blank" REL="noopener noreferrer noopener nofollow noopener noreferrer nofollow nofollow noreferrer nofollow">Twitter</A>and read about him on<A CLASS="gmail_msg" HREF="http://kotaku.com/meet-the-lawyer-who-quit-his-job-to-make-an-rpg-1786009644" TARGET="_blank" REL="noopener noreferrer noopener nofollow noopener noreferrer nofollow nofollow noreferrer nofollow">Kotaku</A>.</SPAN></P>
 
 
 
 
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