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With James Sisti (Sr UX designer) & Otto Awqatty (UX designer, writer educator).
Monday, February 20, 2017 at 06:30 PM    Cost: $25
Microsoft HQ, 11 Times Sq
 
     
 
 
              

              

      
 
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LOCATION
 
DESCRIPTION

Learn how to channel what your players are saying into meaningful data that will make your games better!

 

Class Description

Creating an impactful user experience means that you actually have to involve your players in the process. And what better way to do that, than by testing your game with them? Join us for a 2-hour class, where you'll learn the ins-and-outs of how to get the most out user testing.

We will dive deeper into why testing is important in the first place, provide tips that will help you conduct an effective user testing session on your own, and teach you how to synthesize that information into meaningful iterations. Roll up your sleeves, because this class will be thorough! A lot of this session will include actually user testing games with your peers. Anyone with the drive to learn is welcome! (Yes, that means you). Come to class prepared with a bold writing utensil (sharpie or marker), your laptop and charger. See you there!

**Must bring your own laptop**

 

Featured Topics

  • Best practices in user testing

  • Facilitating a user test

  • Synthesizing testing data

About the Instructors

James Sisti is a senior UX designer who works with digital agencies, eCommerce companies, and game developers across the country. 

Otto Awqatty is a UX designer, writer, and educator that specializes in research, best practices, and all things games.

 
 
 
 
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